G7 Altitude: Hikes through Peninsular Malaysia’s highest peaks (3D Game)

Authors

  • Siti Nurdini Shukri
  • Nur Syahela Hussien

DOI:

https://doi.org/10.70672/gjzsyf98

Keywords:

component, eco-tourism, educational;, hiking game, 3D game

Abstract

Raising environmental awareness among young people requires innovative approaches, as traditional methods often fail to sustain interest and participation in eco-tourism and conservation. This project addresses the issue by developing a three-dimensional educational hiking game designed to promote Malaysia’s natural heritage and encourage forest conservation among users aged 15 to 25. The objective is to combine entertainment and learning through an immersive experience that engages players in both gameplay and environmental education. The development follows the ADDIE model, the project progresses through structured phases including Analysis, Design, Development, Implementation, and Evaluation. The outcome is a functional game refined through user testing and feedback, ensuring effectiveness and enjoyment. The findings demonstrate the potential of serious games to foster environmental awareness and support sustainable behaviours among younger generations.

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Published

03-12-2025

Issue

Section

Articles

How to Cite

Shukri, S. N., & Hussien, N. S. (2025). G7 Altitude: Hikes through Peninsular Malaysia’s highest peaks (3D Game). Journal of Computing Technologies and Creative Content, 9(1). https://doi.org/10.70672/gjzsyf98