Visualizing Energy: An AR Approach to Promoting Sustainable Consumption Habits

Authors

  • Jamilah Khairin Zakwan
  • Nur Syahela Hussien

DOI:

https://doi.org/10.70672/gq8tdy94

Keywords:

Augmented Reality, Energy Awaraness, Sustainable Behaviour, Marker-Based AR, Mobile Application, User Interface, 3D Visualization, Energy Consumption, Gamification, Unity3D

Abstract

Energy consumption refers to the use of energy by household appliances, devices, and systems across residential, commercial, and industrial sectors. Beyond the total energy used, understanding consumption patterns is crucial in managing costs and promoting environmental sustainability. Many consumers lack awareness of how their daily energy usage impacts both expenses and the environment, leading to inefficient energy consumption, increased costs, and negative ecological consequences. This study explores the role of digital tools, particularly augmented reality (AR), in visualizing energy consumption and fostering sustainable habits. The research focuses on developing an AR-based Energy Consumption Awareness Application that provides users with interactive, real-time feedback on their energy usage. By leveraging a user-centered design approach and probability simple random sampling, this study evaluates how AR can enhance user engagement and encourage informed decision-making regarding energy efficiency. Results showed that 73.7% of participants were aware of appliance-level energy usage, 86.8% reported an increase in energy awareness after using the app, and 92.1% believed the app had the potential to influence their energy-efficient decisions. These findings support broader adoption of AR technology in energy management and present opportunities for collaboration with industry stakeholders such as Tenaga Nasional Berhad (TNB) or Suruhanjaya Tenaga.

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Published

03-12-2025

Issue

Section

Articles

How to Cite

Zakwan, J. K., & Hussien, N. S. (2025). Visualizing Energy: An AR Approach to Promoting Sustainable Consumption Habits. Journal of Computing Technologies and Creative Content, 9(2). https://doi.org/10.70672/gq8tdy94