Gamification Approach in Teaching and Learning
Abstract
Abstract: Gamification is outlined as applying a typical gameplay option to other areas of interaction, particularly in the learning process. However, there is still a lack of awareness among educators about the technique of gamification that is acceptable to be implemented. A literature review was conducted to close the identified gap associated with gamification in online environments. Three main categories were identified to study the effect of the gamification approach in teaching and learning which are student satisfaction, learning outcomes and participation. This research is conducted to identify the impact of gamification elements on a student’s motivation and learning process.Published
27-12-2019
Issue
Section
Articles
License
Journal of Engineering Technology (JET) is an open-access journal that follows the Creative Commons Attribution-Non-commercial 4.0 International License (CC BY-NC 4.0)

How to Cite
Jaffar, M. I. (2019). Gamification Approach in Teaching and Learning. Journal of Computing Technologies and Creative Content, 4(2). https://ejournal.unikl.edu.my/index.php/JTeC/article/view/747


