Gamifying Cybersecurity Knowledge to Promote Good Cybersecurity Behaviour

Authors

  • Faith B. Fatokun Universiti Kuala Lumpur
  • Zalizah Awang Long Universiti Kuala Lumpur
  • Suraya Hamid Universiti Malaya
  • Johnson O. Fatokun Anchor University, Nigeria
  • Christopher Ifeanyi Eke Federal University of Lafia, Nigeria
  • Azah Norman Universiti Malaya

Keywords:

cybersecurity; online safety; cybersecurity knowledge; cybersecurity behaviour; gamification

Abstract

Cybersecurity is a major issue in contemporary times as security breaches are prevalent in organizations due to cyberattacks. The bulk of these attacks is caused by human errors as well as a lack of cybersecurity knowledge by online users. Though there is advancement in the provision of technological solutions to enhance online safety, humans are still very vulnerable to cybercrime. It is therefore important to consider novel and attractive ways to educate as well as spread awareness of cybersecurity knowledge that can help in enhancing good online behaviours and avoiding cyber threats. This paper via an exploratory approach proposes the gamifying of cybersecurity knowledge to promote good online behaviour. This is ongoing research that intends to develop a gamification model that will integrate cybersecurity knowledge and behaviour into one comprehensive immersion. Specifically, this paper discusses the components needed for the proposed model which will be presented in future works.

Author Biographies

  • Faith B. Fatokun, Universiti Kuala Lumpur

    PhD Candidate, Malaysian Institute of Information Technology, University Kuala Lumpur, Malaysia

  • Zalizah Awang Long, Universiti Kuala Lumpur
    Dean, Malaysian Institute of Information Technology, University Kuala Lumpur, Malaysia
  • Suraya Hamid, Universiti Malaya
    Associate Professor, Department of Information Systems, Faculty of Computer Science and Information Technology, Universiti Malaya
  • Johnson O. Fatokun, Anchor University, Nigeria

    Professor, Deputy Vice Chancellor, Anchor University, Lagos, Nigeria.

  • Christopher Ifeanyi Eke, Federal University of Lafia, Nigeria

    Federal University of Lafia Nigeria.

  • Azah Norman, Universiti Malaya

    Associate Professor, Department of Information Systems, Faculty of Computer Science and Information Technology, Universiti Malaya, Malaysia.

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Published

13-12-2022

How to Cite

Faith B. Fatokun, Zalizah Awang Long, Suraya Hamid, Johnson O. Fatokun, Christopher Ifeanyi Eke, & Azah Norman. (2022). Gamifying Cybersecurity Knowledge to Promote Good Cybersecurity Behaviour. Journal of Computing Technologies and Creative Content, 7(2), 25-34. https://ejournal.unikl.edu.my/index.php/JTeC/article/view/831