FAITH B. FATOKUN; ZALIZAH AWANG LONG; SURAYA HAMID; JOHNSON O. FATOKUN; CHRISTOPHER IFEANYI EKE; AZAH NORMAN. Gamifying Cybersecurity Knowledge to Promote Good Cybersecurity Behaviour. Journal of Computing Technologies and Creative Content, [S. l.], v. 7, n. 2, p. 25–34, 2022. Disponível em: https://ejournal.unikl.edu.my/index.php/JTeC/article/view/831. Acesso em: 13 mar. 2026.